New world honey tree locations8/3/2023 If the number is between 41 and 60, Pokémon 2 is used. If the number is between 21 and 40, Pokémon 3 is used. If the number is between 11 and 20, Pokémon 4 is used. If the number is between 6 and 10, Pokémon 5 is used. The column is set by subtracting 1 from X where the value of X can be the following, as described above:įor the row, if the number is between 0 and 5, Pokémon 6 is used. If the number is between 31 and 100, X is set to 2. If the number is between 11 and 30, X is set to 1. If the number is between 2 and 10, the tree will not attract any Pokémon. If the random number is 1, X is set to 3. If a different tree is slathered than the previous and the new tree may have a Munchlax then a random column is chosen from E. If the random number is between 0 and 10, the tree will not attract any Pokémon. If a different tree is slathered than the previous and the new tree will not have a Munchlax then a random column is chosen from E. Trees that may have a Munchlax is determined by the player's trainer information. 4 out of the 21 trees will have a 1% possibility of encountering a Munchlax. The game uses two lists to determine which Pokémon will appear on the tree, one for trees which may have a Munchlax, and another list for rees that will not. Let R be the pseudo-random number from 0 to 65535 The lowest 16-bit of the pseudo-random numbers generated are manipulated into a number between 0 and 99 using the following formula: If the same tree is slathered in a row, there is a 10% chance that a random column will be chosen and a 90% chance that the same column will be used. The Pokémon is determined by calling the game's pseudo-random number generator if the same tree was slathered, for X, the column, the row, and the shake value. The yellow value represents how much the tree will shake when the Pokémon is on it. This value is referred to as X for purposes of representation in calculations. The green value determines the blue value. The blue value represents the column from which Pokémon will appear. The pink value represents the row from which the Pokémon will appear. The counter decreases by 1 every minute while playing the game. Once the countdown timer gets to 0, the player must put more honey on the tree and time has expired. This value starts at 1440 minutes and when it reaches 1080 minutes, the Pokémon will be on the tree. The red value represents the countdown timer of playing time. ![]() This is helpful for finding a male or female Burmy, which will have different evolutions depending on their gender, or Combee, which only evolves if female.Įach of the 21 Honey trees throughout the game occupy 8 bytes in the save file starting from 0x72E4. Saving the game, resetting, and re-checking a tree after a Pokémon has appeared will not change the Pokémon, but its level, gender, nature, IVs, and other random values will change. The amount of Honey applied and the amount of time passed before checking a tree will also not affect the resulting Pokémon. ![]() The location of the honey tree does not affect which Pokémon will appear. If a tree is left unchecked for 24 hours, both the honey and the Pokémon will be gone. Once honey is placed on a honey tree and at least 6 hours have passed, a Pokémon will appear on the tree. NDS Sprites: Pokestar Studios related animated images ![]() Pokémon Mystery Dungeon: Red and Blue Rescue Team Pokémon Mystery Dungeon: Gates to InfinityĪSM Locations in the PMD:Explorers of Sky Games Let's Go Pikachu & Eevee Wonder Card Records Album Shiny Mythicals and where/how to find them. Relevance of HOME tracker (HOME v2.0.0, v3.0.0, and beyond)įrom Clothing Set Wonder Cards to Bytes on Fashion Blocks
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