Countdown to prey video game8/3/2023 To that extent, Prey resembles last year's Area 51, another roller coaster ride crucified by industry and players for being too timid and lacking the simple press power of its Doom, Half-Life and FEAR siblings. It is also an amazingly stable game, suffering none of the encumbrances known to occur with alarming regularity in other titles. It is one of the smoothest games we've seen in recent years, compelling players along not by hardened challenge but rather sheer pleasure and a desire to see what's in store next. Of course quite easy and pre-scripted, because Prey doesn't wish to come across hard to get or sophisticated, but, lo and behold, simply fun. In fact, it has more in common with 80's pioneers Cinemaware, whose glorious and ignominious interactive movies on the Amiga were cast aside, like Prey accused of low difficulty levels and pre-scripted events. ![]() However, it isn't one such game despite following the genre's visual conventions. For Prey is being bunched with the on-going, and oft exhilarating, slew of first person shooters, still in vogue and dominating proceedings, particularly on the PC. Bound for tragedy, the nine year old title has made it to stores this summer triumphant, albeit the interminable delay from first showcasing in 1997 to shelves circa 2006 has resulted in much confusion, hence the less-than-stellar critical reactions you may see elsewhere. ![]() Development phases familiar from covert Pentagon pet projects beckon misunderstanding from the gaming cadres, and Prey exemplifies this nicely.
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